what-is-unreal-build-target this post covers what is the build target in unreal engine why we need the several build targets environment Windows / 10 Unreal Engine / 4.19.2 Visual Studio IDE / 2017 Community overview create new project with "Basic Code" in cpp tab then you can see the directory like this open the "[ProjectName].sln" and check out the csharp files whose name are ending up with "T..
unreal-visual-studio-debugging this post covers how to debug unreal project using visual studio IDE environment Windows / 10 Unreal Engine / 4.21.2 Visual Studio / 2015 Professional pre-task finish the tutorial of the document now you get the floating object with simple cpp codes start-new-instance open the visual studio project of the unreal project close the unreal editor right click the game ..
unity-hub-usage this post covers why Unity Hub is needed how Unity Hub is used environment Windows / 10 why-use-this fundamentally, installing Unity Engines with various version in one system was not easy you should name the directory of each version individually even if you want modify one of the installed versions, accessing the executables in the directory is required, which is tiresome task ..
git-lfs-usage-and-benchmark this post covers how to use git-lfs and comparison with git-without-lfs environment Windows / 10 Git / 2.21.0 Git LFS / 2.7.1 reference (#1) https://github.com/git-lfs/git-lfs/wiki/Tutorial pre-task I consider you have installed git and git-lfs then only one thing remains is preparing large binary file it is good to get a binary file of MB size ex) a binary file of 63..
unity-supporting-various-screen-ratio-with-anchor this post covers how to use anchor for supporting various screen ratio with unity environment Windows / 10 Unity / 2018.3.8f1 reference (#1) https://docs.unity3d.com/Manual/UIBasicLayout.html pre-task make new project make new Text rename and fill the text with text-left-top make other ones with the same way relocate texts by referencing the rule..
cpp-lib-and-dll-on-visual-studio (2/2)previous post coverswhat LIB and DLL files arehow to make LIB fileshow to use LIB filesthis post covershow to make DLL fileshow to use DLL filesdifference between LIB and DLLenvironmentWindows 10 / HomeVisual Studio 2017 / Communitymake-dllopen Visual Studio and make an empty solutionadd a new project by selecting Windows Desktop Wizardselect Dynamic Link Li..
cpp-lib-and-dll-on-visual-studio (1/2)this post coverswhat LIB and DLL files arehow to make LIB fileshow to use LIB filesnext post covershow to make DLL fileshow to use DLL filesdifference between LIB and DLLenvironmentWindows 10 / HomeVisual Studio 2017 / Communityoverview recap on c/cpp compilationwhen you compile a c/cpp code, the process above will be donewe call the time during the process;..
unity-debug-with-visual-studiothis post covers how to debug with Visual Studio in UnityenvironmentWindows / 10Unity / 2018.3.0f2Visual Studio / 2015 ProfessionalGame Project / 2D UFO Tutorialpre-task double click any CSharp script in the project on Unity editorthen, Visual Studio with the project gonna be opennow, you have Unity editor and Visual Studio openstart-debugthere are two ways to start..
git-flow-practicegit-flow 를 실제로 적용하는 과정을 예제로 정리하는 글입니다이 글에서 다루는 git-flow 는 다음의 브랜치들을 사용합니다masterdevelopfeaturerelease사용한 환경Windows 10git bash사용한 저장소 주소https://github.com/BaeMinCheon/test-git-flowStep #1저장소를 준비합니다방법 #1시스템 내에서 로컬 저장소를 만들기ex) 로컬 저장소로 만들 디렉터리 내에서 git init 방법 #2github 또는 gitlab 등의 호스팅 서비스에서 원격 저장소를 생성한 뒤 시스템으로 가져옵니다ex) 원격 저장소를 원하는 디렉터리로 git clone준비된 저장소는 비어있다고 간주합니다.git 폴더만 존재하는 상태임을..
CSharp Just-In-Time Compilation ProcessCSharp JIT 컴파일과정을 정리하는 글입니다아래의 자료들을 참고했습니다https://www.c-sharpcorner.com/UploadFile/8911c4/code-execution-process/https://codeasy.net/lesson/c_sharp_compilation_processhttps://youtu.be/6oYcZ-D8Fyw Step #1CSharp 으로 소스코드를 작성하여 파일로 저장한다ex) some-application.csSource Code Step #2CSharp 컴파일러로 컴파일을 수행한다ex) prompt> csc some-application.cs.dll 또는 .exe 파일이 생성된다컴파일되는 프..
- Total
- Today
- Yesterday
- Docker
- visual-studio
- Hashtable
- unreal
- shader
- Game
- visualstudio
- PopeTV
- csharp
- NOX
- DirectX
- Anaconda
- JIT
- pclaf
- CUDA
- Slack
- dll
- windows
- CAFFE
- tensorflow
- C/C++
- git
- A.I.
- lib
- cuDNN
- unity
- WindowAPI
- vscode
- ATOM
- Python
일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 |