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Programming/Unreal

unreal-visual-studio-debugging

BaeMinCheon 2019. 6. 30. 23:39

unreal-visual-studio-debugging

  • this post covers
    • how to debug unreal project using visual studio IDE
  • environment
    • Windows / 10
    • Unreal Engine / 4.21.2
    • Visual Studio / 2015 Professional

pre-task

  • finish the tutorial of the document
  • now you get the floating object with simple cpp codes

start-new-instance

  • open the visual studio project of the unreal project

  • close the unreal editor

  • right click the game project and select "Debug/Start new instance"
    • be careful whether the project you selected is the game project or the engine project

  • now your visual studio entering in debug mode
  • and new unreal editor instance is created
    • this editor instance is linked with current debugging session

using-breakpoint

  • play the game in the unreal editor
  • the actor you made would be floating

  • add a breakpoint in "AFloatingActor::Tick()"
  • because the "Tick()" function is called each game loop, we should meet the breakpoint

  • yeap, we have just met the breakpoint
  • then you can look up the local variable

  • perfect, they are the same value
  • you can debug the unreal project like this way

caution

  • the constructor is not actually called when the instance of the class is created

  • so wanting stop the program exactly when the instance of the class is created, you should add a breakpoint in "BeginPlay()"

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