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unity-debug-with-visual-studio
- this post covers how to debug with
Visual Studio
inUnity
- environment
- Windows / 10
- Unity / 2018.3.0f2
- Visual Studio / 2015 Professional
- Game Project / 2D UFO Tutorial
pre-task
- double click any CSharp script in the project on Unity editor
- then, Visual Studio with the project gonna be open
- now, you have Unity editor and Visual Studio open
start-debug
- there are two ways to starting to debug Unity with Visual Studio
- way #1
- click
Attach to Unity
in Visual Studio - click
Play
in Unity editor
- click
- way #2
- change from
Attach to Unity
toAttach to Unity and Play
- click
Attach to Unity and Play
- change from
- when you follow either of the ways, Unity and Visual Studio are connected
- and you are ready to debug the game in Visual Studio
break-point
- it is possible to use breakpoints as usual debugging in Visual Studio
- I put a breakpoint in the statement for checking whether the if statement works
- and started debugging as following some way above
- when player gets an item, game gets paused
- and the breakpoint in Visual Studio is activated
- in this situation, you can find which variable has some value from Visual Studio
- as usual debugging with breakpoint
- when you wanna resume the game, click
Continue
in Visual Studio- then, the game in Unity editor gets resumed
- even you can add or remove breakpoint during debugging the game
- I've removed first breakpoint and added second breakpoint in the statement
- when player gathers all item, the breakpoint would be activated
precaution
- when you start debugging following way #2, there is one caution you should be care
- if you edit some CSharp script in Visual Studio, you should click Unity editor
- then, Unity detects the changes and compiles your CSharp script into some dlls such as
Assembly-CSharp.dll
(when Unity editor doesn't respond, it does the compilation)
- in other way, way #1, you will have to click Unity editor
- so automatically this problem gets solved
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